Are video games to blame for gun violence? We spoke to an expert

President Trump is using a different method to tackle the issue of gun violence.

He met with video game makers today to discuss his concerns about violence.

This is one way the president is responding to the Parkland school shooting.

The topic of violent video games was brought up in 2013 after the Sandy Hook Shooting, and now President Trump is looking at that topic again.

WSBT 22 reached out to local experts on whether they think the violence in this country is linked to video games.

Call of Duty has sold hundreds of millions of copies worldwide. President Trump believes games like this could be the reason for a violent society.

Reaction Games in South Bend says they often see customers picking video games with violence.

"People will buy a game if it has a gun on the box. Just because they know the game involves shooting," said Ivin Miramonts.

According to the Entertainment Software Association, 67 percent of homes in the U.S. have a video gaming device. And only 11 percent of the games released in 2016 were rated for players 17 and older.

Miramonts says he doesn't think video games are to blame. He says the problems are with people who already have violent tendencies.

“I really don't think video games are to blame for the violence that has been going on. I think it's an issue that's already been looked into like 20 years ago. I understand the games are more advanced where the graphics are. And you see the blood. But at the end of the day I think it comes down to somebody's upbringing."

Notre Dame professor and psychologist Darcia Narvaez says the issue is more about media violence as a whole.

"We know that the more violent media you're exposed to -- whether it's video games or a television or movies -- the more likely you are to be aggressive,” Narvaez said. “The more likely you are not to think much of victims. To be less sensitive to victims. And more likely to think that the world is a dangerous place."

Narvaez says children will be impacted by their day-to-day lives, so they need positive experiences, not screens filled with violence.

“What's the child's home life like? What are they experiencing day-to-day? Are they having bullying at school? Are they loved? All those things prevent violent behavior. They prevent aggressiveness. So we have to make sure that children are really well supported by the community of caring adults."

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